So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
Hi everyone! Its been a long time in the making but we finally got this one done. It could go on sale as early as Friday, so keep an eye out. In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great…
STUDIO AnC is a young animation and creation studio in china, as the Chinese said:"Sparrow may be small but complete", we have talent and passion artists who can bring the great work for you or selves, I would not just build a production factory for the animation business in china, also I wish the studio could be a…
Here is an update of my lo poly sea monster man (dubbed Mangler as it is gonna be half man half angler fish) Current tri count is 2600 and i aim to take him into zbrush and attempt a normal map. If anyone could help with the following:- 1. 2600 tri's is this low enough to be exported to zbrush 2.The fins are just single…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Hi! I thought to make this thread to discuss what to include in a portfolio presentation and how much is needed to start applying to job opportunities. I've noticed a lot of variation in portfolio content and presentation and have collected a few examples of artist portfolios at various levels. To start here is my…
as i am not a solo freelancer anymore this is a bit more complicated on the how it is now part but back in 2007 when i switched to freelance, my old company was shut down. I could have taken a full time job in any local games studio, but i knew i will be crunhing again it will take again another 5+ years before the game i…
This is how characters are made for League of Legends : [ame=" https://www.youtube.com/watch?v=JL75R0K_j7g"]ZBrush UGM with Josh Singh at Riot Games - YouTube[/ame] from the game's artist himself. If you want to do that you would need a good experience with Zbrush. So grab tutorials related to getting started and learning…
What type of dude are you trying to make and what is your reference? Posting these two things would let us provide even more crits. Some observations based on the front view. These are measurements to use with your reference to improve your work, not rules to live by. 1. Eyes are too high. Should be roughly in center of…