CALLING ALL 3D MODELERS! Ladies and Gentlemen start your engines! Our client, a Seattle-area gaming giant, needs your awesome 3D skills to help in the creation of the next version of this popular racing title. We need massively talented individuals with expertise in modeling and texturing environments/objects. If you…
The Concept Artist will work closely with the Art Director and Lead Concept Artist, playing a major role in establishing and maintaining the look of the project. This is a full-time time position with a competitive salary, full benefits and a 401(k). Position Responsibilities * Game idea conceptualization/visual…
Hello, EDIT: We are finalizing our contracts with the chosen candidates. Thank you everybody for applying. /EDIT We are a small indie software developer and we are developing a fantasy roguelike dungeon crawler. Currently, we are looking for a professional 2D artist for the following items: - 418 inventory and equipment…
It looks like one solution to speed up the normal map baking could be to split up the rendering into workers (duplicate actors) rendering smaller sections, parallal. From what I see, reading the huge array of pixels is the bottleneck here. This is why it gets faster when its split up into smaller sections (shorter arrays).…
@Chronic & Ace angel So u guys are saying if I wanted to create an animation with realtime stuff like Kara.It would be better with a game engine like UDK or Cry Engine?Just youtubed Cry engine and UDK and I am shocked by the awesomefulness of these programs. The animation I am working on involves a destroyed area with an…
I've tried every method I understand to try to get this -command flag to accept more than one line of code but I've never had to write a script this way, so I can't figure it out. In this case, if you could provide an example line of code it would help me immensely with how to write the rest of my scripts. Below is an…
It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…
Hey guys, I'm glad to share with you my latest one. here you'll find my portfolio:https://www.artstation.com/wisegold C&C are always welcome. Cheers guys Take care
Here is a little weapon I´ve done for an as of yet unannounced project here at Fatshark, but I got permission from the boss to post it here anyway, one of the perks of working for a small company :) Rendered it out in Marmoset, cuz its so f*cking kickass :D *thumbs up 8monkeylabs* The texture could use some more love, it…