Hello, My name is Rexel, a concept artist that specializes in environment design. I love working with dark themes and urban hell aesthetics. I'm open to working both full-time and contract freelance work. My Portfoliohttps://rexelbartolome.artstation.com/ Feel free to contact me through my email rexel325@gmail.com
Hey, I am about to graduate, Im looking for a job, please critique my website, and my environment pieces. Thank you. http://henryalexmartin.wordpress.com/3d/
These are the assets I created for my environment scene “Street Alley”, rendered in Unreal Engine. All the assets are high quality, similar to what you would see on a AAA game title and they’re optimized to run on VR/AR platforms too. There’s several LODs available. https://www.artstation.com/artwork/0XKYNy
Hey Polypeople, Here's a small scene I've been working to teach myself environment art and game art in general. It's my second Level, technically my first fully Uv mapped, modelled and textured level. Really need some crits & tips. Let me know what you think :)
I just thought of something... Why not start a list of Environment objects to model for practice? SO! The following is what I need from YOU, the polycount community, if you would be so kind: - List of Basic, yet challenging objects to create. - List of Intermediate objects to create - List of Advanced objects to create
Valkyrie Entertainment, Seattle WA Environment artists Key Skills: Unreal 3 experience Max or Maya Modeling Texturing Level building Shader construction Lighting Must have: Portfolio showcasing finished work Commercial work experience Please submit resume & samples/links to: jobs@valent.us www.valent.us
I want to start an environment project, and I'd like to have a nice piece of concept to work from. I tend to get bogged down in the concepting stage when I try to do it myself. Where do you fine people go when you just want to jump into something?
Hello artists, This is my first attempt at creating an environment in Unreal Engine 4 for my portfolio. I'm looking for all round critique: from the raw composition to the sunset atmosphere I'm going for, to any individual details that might compromise the scene. I've made a list of things I can spot at this stage but…