Here's what I've found about getting a formal degree/diploma from a traditional school: it looks great on your resume, and a lot of companies today still look for that type of thing when hiring. But I would go into school with slightly low expectations. I say that, because unless you're in a master's program or beyond, you…
Even if we can't write "Star Trek" doesn't mean everybody doesn't know it is. While it's not called Star Trek, the elements are there. Even if the phaser doesn't look like the phaser in movie, it's still a phaser. Even if it's not called Star Trek, it's the same universe. I heard many people still calling this mod EF3. :/…
I'm sorry that you feel that you don't get any appreciation for your work, but it might be what @pior and @Fansub are saying with that they are drowning in too much written information, or is just not the tools that the community wants/needs at this point. Personally, I'm a Zbrush user. And I can see that it is a plugin…
Depending on if you want to be a game designer or level designer your focus should be slightly different. As a games designeryou'll want to learn a game engine, the basics of at least one major industry standard 3d package, several pragramming languages such as C++ / C#, and maybe scripting in a language such as python or…
Hello community! Hope your great wisdom can help me to find what I am doing wrong on my workflow. I have been struggling with it for a long time and I am not able to find a solution anywhere. So please, help me! When I texture my models on Substance painter, I get pretty good result on its engine Iray but I am not able to…
Ok well for those looking at this thread anew, yeah I've piked out on that crystal creature up top. I might redo it at some point, of course facilitating some of the feedback I was given for it. Stuff that happened: I got my Degree in Communication Design (I may as well say Graphics Design, since I'm so sick of the…
I guess that's where I see it differently. It is becoming more accessible, not just for programmers, but for everyone. I'm certainly no programmer either, nor do I want to be. But I like where blender is going - even in its alpha state. They are opening it up to the user in a way that is not possible in autodesk apps yet.…
Hello @devonChiu I really appreciate you took the time to read all the mess I had posted here, it's huge as it has been posted time after time during the development. yes I feel disheartened because first, this forum isn't the best place to share with the community, and in second hand, I feel a bit like the community want…
You need to get yourself into the mode of not caring about polycount. There is no reason to make a poly perfect model first time around. If you want to communicate that you know how to make shaders and textures, in the way a tech artist would, then show that. Don't try to hit all bases first go. Do the stuff you love and…
Thanks for the inputs guys. Yes, two years is a long time to build up your skills as long as you concentrate real hard. I admit that I was constantly questioning myself whether I should stick with 2D or move onto 3D for years. In other thread, I complained that lack of mentoring can really delay the progress and...well,…