alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
Last minute Christmas eve job (...basically pulled an all nighter) A Chrissie present for my land lady with whom I've lodged as a boarder since 2017, really lovely person so thought to express my gratitude, artistically. An acrylic on canvas, of a Tawney Frogmouth and chick. In the backyard mum had built a nest up a…
Previous was with SDesigner 5, the following is with SDesigner 2017. What on earth is going on? I've tried every possible setting and this is the closest I can get to what I want (polygroup/submeshID). Really I should be using 'MaterialColour' or 'MaterialID' as that's how I've set it up in Max but then I get just 1 or 2…
Yes, I use "select object" instead the default one, another annoying default from MAX as swaps to unwanted selection modes. Anyway I don't think this affects the tendency that has Max to "move tool" mode even if you choose "select object" Q when coming from other modes. This is MAX 2017 but I think 2018 is the same and…
Yea, everything looks pretty same-y. I'd try to use some different materials to break up the monotony, have writing on the floor or walls that shows where the different doors lead to, and the shapes in the hallway could be more interesting. The hall could use more clutter, wires or crates or something? I like this image…
Thanks for the advice everyone. This year has been awful for me. I'm 26, single, living at home with my parents and I can't get that elusive game job. Also, put on a ton of weight and overall, I've been pretty depressed. I'm going to animate an action shot complete with acting and camera cuts to add to my reel to give it…
Sorry to dig up an old thread, but I needed this recently. The script didn't work for me, although I found a workaround in 2017 version. Goes like this: 1. Bevel desired object. 2. Go to attribute editor of the beveled object, select bevel node and go to the bot where there is a drop down menu "Node behavior". Change from…
We're trying out bundles at the Asset Store, you can already save $35 with the bundle but it's currently at 50% OFF. We weren't initially going to be part of the Unity Asset Store Reboot 2020 sale event but It's the best time to get it, I don't think we'll be doing this promo again soon. This bundle includes 3 of our…
Hello everyone! I hope this is the right section in the forum for my question. If it's not, please let me know. I am still very new to this, so please consider you are explaining to a noob. ^^ So... my problem is the following: I am trying to create an eye following a tutorial and everything was fine until I started…
I'm trying to make a model mod for a Gamebryo based game, but the last 3DS Max plugin is for 2010 while I use 2017 and are incompatible, so my only option is to import the model into Blender, where the plugin still works, and then export it as FBX for 3DS Max. There's an issue though. The Blender FBX plugin seems not to…