2018 Fall Registration is open at CGMA! We are continuously
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reaching over 75 countries. This term, we have further enhanced our
Storytelling Electives Track by adding 3 new…
I'll be jetting off to LA tomorrow, and arriving around 3pm, back to SF Tuesday evening. Anyone in the area keen on grabbing a drink or coffee while I'm there? Totally last minute, but I'd love to meet more Polycounters in person (and I know there's a bunch of you!), especially after the rad meetups over the last couple of…
3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
Some of you might remember this thread I made a while ago about a lil ugly midget. Well, the deadline is approaching and I've got a month left to get it all done (dissertation and animation.. eek!) so I thought I would appoint myself a thread to document the development in the last few weeks of work and take comments and…
Hey guys, when baking normal maps in marmoset I usually select the 16 bit format option(32 bit causes my old laptop to close Marmoset lol) as when I select 8 bit I notice some dithering after the bake. But I have heard that 16 bit format is not always the best way to go? Or is that when exporting out the texture maps out…
Hey, guys, so recently I completed a year working in the VFX industry here in Vancouver, and I decided to write articles talking about this amazing experience. This article that I'm sharing now talks about becoming more organized, and how this skill has been helping me during my early career in VFX.…
I use an inutos non-pro S currently and feel its a bit small and want to upgrade. Assuming money is no issue which of the two would be best for zbrush? (I am a hobbyist, nothing serious) What draws me to the intuos pro is the side buttons but i do like the idea of drawing on a screen. It helps with the hand eye…
Hi Polycount! intro: I've been a longtime lurker on Polycount, but haven't ever posted my stuff. I'd like to change that, as I've got a topic i'd love to discuss with the broader game artist community: Color ID maps (#colorID maps)- why they're possible in other programs such as substance Painter, but not feasible in UE4…
I've been trying to import a 16-bit (also tested 32-bit, same thing) heightmap into Photoshop, but it always stays in 8-bit mode. I've tried several file formats, nothing seems to work. Can't find any settings related to this inside Photoshop and Google doesn't seem to know anything about this either... Is this a problem…
Hello, I had once an image on my computer explaining how to weld and cut a higher poly cylinder to a lower poly... Imaginge you have an object with a fat base and its getting slimmer at the top, so you don't need as much polys as at the base. Exatly that was what this tut was explaining. Do you guys know of another tut…