I'm wondering why my displacements always look poor, and have artifacting, as in the edges always separate. See screen shot. I'm using a sample from Substance Designer 4.6, output as 4096 tiff. But I always get this type of errors on displacements. Ideas? Specs HP z620 workstation, 12 core (24 virtual cores total) Win 7…
Ok I have been trying to find out why I should not use non-manifold faces. I under stand that you should not have any non-manifold faces for 3D printing. Is it ok to use non-manifold faces models in a game and what problems do non-manifold faces give I am finding it really hard to find info on this. So I am grateful for…
Hey guys, i made an object Hp/Sculpt - Lp etc and baked it now. all in all it looks quite good after the first test bake but at one piece i got a big distortion and i dont know why. Here you can see the LP: Here is the HP and the LP: Here is the Result in Marmoset: i adjusted the cage several times. checked the uv and the…
dont get whats going on here - i've created my psds... i hit the exporter and ask it to export my flats but all it puts in the /flats folder is an obj file? please help - dont know why its decided to do this :( ta ant
So i have my model almost fully textured and this weird issue(UV map i assume) pops up. I UV mapped it correctly with no seams there as you can see with the UV map photo but in substance painter the engine shows this as if there is a seem there which there is not. here is a photo of it in 3ds max with the lines in the…
I was curious about the gaming industry in Canada, because i want to move there. But, i am a bit disappointed of very small number of AAA Studios in Canada, in compare with US, they are lots of AAA Studios. Is Gaming industry in Canada is not well formed or why less AAA companies there?
Hey guys I'm trying to create a low=poly stream of smoke but am noticing some odd distortion with the texture right at the centre of the polygon. I understand that having my object low=poly means that I will have kinks in the texture but am confused why this is happening in the middle of the polygon rather than at the…
Hi I am having a new problem that I didn't befoure ... I am using a long alpha texture I did , something like 512 x 64 to apply as a trim on a wall , but altough I could use it fine with drag drop mouse in other projects , this time in a completely new one , a simple subdivided box I get the alpha cropped like if was…
If I didn't tell you what I did for a living, I told you I worked long hours, unpaid overtime, sometimes have to work weekends without pay during busy periods. If I told you all this and then said, I could be made redundant at anytime, maybe because of the studio shutting down or say a credit crunch. You'd say: " What a…