So i have my model almost fully textured and this weird issue(UV map i assume) pops up.
![](https://us.v-cdn.net/5021068/uploads/editor/ar/8xx5dxczzgjk.png)
I UV mapped it correctly with no seams there as you can see with the UV map photo
![](https://us.v-cdn.net/5021068/uploads/editor/mp/52r8c63om7dq.png)
but in substance painter the engine shows this as if there is a seem there which there is not.
![](https://us.v-cdn.net/5021068/uploads/editor/jl/lqv6gq3dblag.png)
here is a photo of it in 3ds max with the lines in the exact place of the issues
![](https://us.v-cdn.net/5021068/uploads/editor/ue/ev7b0dc6e6ys.png)
I dont understand why this is happening as this model has an inside as well that i used the shell modifier to get and it suffers none of these issues that look obvious on a model with an alpha/opacity applied.
Any help would be awesome since im almost done.
Also if anyone knows how to make a plastic like this in substance painter?
![Image: https://us.v-cdn.net/5021068/uploads/editor/b7/9duwaafatxda.png](https://us.v-cdn.net/5021068/uploads/editor/b7/9duwaafatxda.png)
ive tried everything i can think of to get it as good as this and its not even half as good as the plastic in the photo and there are like 5 tutorials on glass/plastic for substance and they are only 5 minutes of just basics.
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