Hi, I made a substance in Substance Designer 5.5, i exported it in SBSAR to view the result in Unity but i have some problems about my shapes :-( here are the visuals i have in Substance Designer and Unity. Hope you can help me to solve this problem! Thanks! :-)
Hi guys, I have 2 problems to which I cannot seem to find a solution. Hope someone can help me out. when I UV'd my model, all checkers were equal and looked perfectly fine all throughout the model. I exported my low and high poly. Opened the low poly in Substance painter and then baked my High poly model in it. So far so…
Firstly, its my first post so hello everyone. Secondly I write on instance im pretty newbie to substance painter, Arnold and baking overall so my problem can be basic. Textures and especially normal maps which works fine in substance painter goes completly wrong in maya arnold. Substance…
It's been kind of fun coming home everyday and doing some work in Substance, so thought I'd start one of these and share some stuff I've been working on. Tried out the Bradford Smith thing... (http://bradfolio.com/art/substance/substance-red-rock-cliff-face/)
It's been kind of fun coming home everyday and doing some work in Substance, so thought I'd start one of these and share some stuff I've been working on. Tried out the Bradford Smith thing... (http://bradfolio.com/art/substance/substance-red-rock-cliff-face/)
I am using an nvidia 4GB GTX 970 on my PC with 32GB ram and an AMD 8 core cpu @ 4GHZ but I am getting bad performance in Substance Painter when Im working on 4K maps although 2K maps dont give me any trouble what so ever. I read that Substance Painter works better with GPUs that have a lot of VRAM so I was thinking about…
I'm curious what one would have better performance and still remain flexible Instancing a substance 8 or so times - Separate material for each substance instance - Easier to iterate in substance (less jumping back and forth) Using a master material - Have to remake parts of the substance in UE4 - More expensive shader -…
I working on making a forest environment and for the first time I wanted to try to make all my own materials and foliage assets rather than downloading from Quixel Bridge. The only programs I have access to are my old pre-Adobe version of substance painter, blender, and UE5. Obviously in an ideal situation I would have the…
Hi Polycount! I created a Substance project in 1.7.3. I then had to use another PC, and moved my file to that PC, except that PC uses Substance Painter 2. Upon opening the scene, my entire PC will freeze, and it's pot luck whether I'll be able to do anything in the scene or have to hard reset my PC. I've updated my GPU to…
Hello, where is better to create stitches for clothes, in zbrush using alphas or substance painter. If it can be done in substance painter using alphas then it's better to do it in substance painter m what do u suggest ?