@Shrike Hi Shrike thank you for your comment, I will look into what you mention probably my guess because I made the jaw drop and made the bottom part a bit bigger at the back end of the helmet Thanks please do look forward to my next progress
Depends on the model, sometimes I just model a new low poly by hand. Sometimes I use a shrink wrap method where I make a rough low poly, subdivide it and shrink wrap it over the high poly (or mid poly). Sometimes I use autotopo in 3D Coat.
a multitude of reasons are possible here - strict clauses in contracts on client side forbidding it - cooperations on even higher up level than client side forbidding it - marketing might want a word in each and every bit of official info out there, complicating it all - outsourcers not negotiating in favor of "their"…
So what you are saying is simply shrink that metal pieces.And instead of using 4 big lights i guess i should add more but smaller lights.Maybe shrink landing gears too but not sure about engine though.And by the way this is the scale i want to go for.Thanks a lot for advices.
I can't believe this isn't natively supported in Maya, not to mention the lack of results when I tried searching for a script that did this loop/ring grow/shrink function. I don't really care for the direction of incrementing, but man it'd be nice to have a grow/shrink ability for loops and rings.
dat chest You potentially should shrink the chest armor in the same way the chest does, the front and back plates are pretty similar sized while the chest shrinks extremely (it is right on the concept however) Pirate came out nicely, but did you intend that it looks burned around the eyes ?
you . need . work..!!! what has the world come to? dude, i'd pay you for your nail clippings to complete my b1ll shrine in my closet..ummm..i mean for my own mini-ben clone to do my work for me awesome work ps.only 3 steps for hiro's tex - you're getting slow heh
as shrike said....you should upload ur work in good image hosting site..as imgur...the girl looks pretty good but once again as shrike said..presentaion wise so boring ..u should get rid of the grid first.dont use black bg color...try marmoset for render...or any other engine...
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…
Thanks Obscura I think I understand the shrinking idea. But when I try to recreate it in Blender I still see the seam, not as strong as without shrinking but it's still there. Same in our engine. Looks like Unreal does some extra balck magic :) Something with mips I couldn't figure out what exactly.