In case you didn't see this, I wanted to get the word out a little further. We are accepting early submissions via a curated process for our upcoming marketplace. Info : https://www.unrealengine.com/blog/marketplace-now-open-for-early-submissions Send us your stuffs!
Hi guys, Just wondered what the opinion is on intersecting and open geometry? Is it an acceptable practice to save polys and time? Can I delete back faces etc that are hidden? Will game engines not happily accept these things, or does it cause problems and best avoided? Would it be ok to show this in a portfolio? Would it…
I have a project I was working on and out of nowhere it was unresponsive but I still managed to save the project. I tried to open the file after closing the program but this one file in specific is not being responsive at all and I am unable to do anything with it. I am pretty new to Substance and nothing like this has…
Hi everyone! I'm very excited to share with you all that the Species Beta Test is here!! What is Species? Species is an exciting new character plugin for Maya 2023 or later. With it, you can model and rig any type of character or creature from scratch, simply by defining its points of articulation. We're developing the…
We've just opened up the BRAWL submission threads, artists!If you're a character artist entering in a FIGHTER you will want to submit your entry here. If you're an environment artist entering in a STAGE yo will want to submit your entry here. And if you need a refreshing on the contest rules and info check out the Contest…
http://kotaku.com/5299873/update-thq-opens-giant-austin-office This is interesting, seeing THQ is laying off 600 employees. They haven't actually confirmed what the office is, it might just be a support center like Blizzard has or it could be a full blown house. Some think they might just be relocating Vigil. Interesting…
If you haven't heard, Disney recently released the production assets for one of the scenes from Moana for public use. You can download the 45GB file from their website. However, it's all .json files, and I don't know how I'm supposed to open them in Maya. Can anyone point me in the right direction?
http://www.gamasutra.com/php-bin/news_index.php?story=9546 What a fantastic place to open a clinic for addictions, Amsterdam!! Come for the WoW detox and stay for the pot and hookers yei! But its something that is needed though, mmog's can be as addictive as you run of the mill crack and herion and some people really need…
Every time when I click GoZ in Zbrush, it automatically opens up a new instance of Maya 2018 and does the export. It used to work well until some weeks ago. Does anyone run into the same issue?
I try to find a good way to add a zipper to a open jacket. To keep the vert count low I think I would use a strip with repeating uv, so I can apply the zipper texture to it. let's assume this is my "zipper" strip: it is easy to model a straight strip, but how would i align that strip to the jacket? what would be your way…