I haven't posted here in a long time and I'm not entirely sure this is the right place to be doing this, but I'd like to get some perspectives from others in the game industry. I'm not really trying to use this for therapy or anything. I mostly want to get an idea of if I'm alone in this and how others are dealing with it…
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
Hi @Eric Chadwick . Thank you for the feedback. I was planning to use like some decals or a decal atlas like leakage and some grunge projected onto the wall to break up that repetition, and some damage decals onto the pillars, but the second wall texture with vertex colour does sound great. I also planning to use parallax…
Don't know if anyone's mentioned this but decals help a great deal on tileable stuff. Cheap and easy to place on flat surfaces (decals can encompass stuff like small pebbles, stains, grime, etc). Everything else people have gone onto great extent to mention I would agree with...the textures need some more detail and they…
Cheers Matt! I'm at a point where changing things makes it worse and not better, so I decided to move on and started working on additional skins. I personally prefer this color palette over the army green, but I may change the camo's color, so it'd match with the outfits in the game. I may be wrong, but I don't recall…
Hey guys! I am reviving this thread for a question, I hope this is okay. Here is my situation: We have a vehicle that is fully textured and normal mapped.I have created some projectile impacts in zbrush and exported normal and height maps. We are going to map those damage decals in realtime onto the vehicle in a game…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
So after a lot of let downs i believe i can't fix my video card that i used to have. SAPPHIRE HD 4870 X2 2G GDDR5 PCI-E so i am looking to buy a new one. I don't want to go crazy and spend 500 bucks on one. I want to spend like 150 to 250 dlls. Here at work someone recommended me the Radeon 6790 1gb. Paid $150. But i don't…
Okay! I'm finishing it!!! Not done yet, BUT I made some good progress for the past two days. I fixed some stuff with the bake and have been mostly just texturing. My goal for this pass is just to get all the parts organized and with some sort of texture on them. I've done about 4 hours of texture work on this from last…
Thnx for the replies guys! I don't think I can post extensive breakdowns. But for the brick buildings and concrete structures, these are almost entirely done with tiling textures. In the case of the concrete stuff the damage was done with edge decals as described in this breakdown in the SDK documentation.…