Hi everyone, is there a way to do such conversion in NDO, just one map type to another? I've tried converter, but I'm getting a blank output. Map conversion is not explained in depth in NDO wiki... Any help would be appreciated, thanks.
I just installed the trial version of Quixel Suite and for some reason the "Always on top" -setting doesn´t seem to work. I´ve tried turning it on and off under the UI prefs but the Photoshop window still covers it up (fullscreen or windowed mode doesnt matter). Whats up?
I'm getting some pixelation/artifacts in my normal map and I don't know why... I'm using lightwave 8 normal map plugin to generate the map with world space. Are my UV's just stupid or does lightwave plugin suck at making normal maps? I think it might be due to overlapping polies?
Hi, On some video I heard that there is some list with recommended colors for ID map to use with DDO. But later I forgot which video that was and so, I could not find this list. Anyone knows anything about this?
Hi folks, yeah i know that there already exist some post about Highpoly Pipeline for Quixel. But only little parts and hints. I tried to get it work for several days now, to export a model from 3ds max and use it in DDO correctly. Can anyone post a quick overview or smth. how you get it done? Like some use xNormal, some…