I write tools for a living and I have an opinion on non-programmers using robots to make tools. - just use the robot to build the thing. The result will be 100% ass from an engineering perspective but that's not the point - Robots are excellent at prototypes / proof of concepts. The ethical concerns around robots writing…
Yes! They really should have done. I don't like it when they don't include a back view. Thankfully, the next project after this does. But yes, I hear you regarding the leather gambeson/doublet. My mentor suggested I add that under part too, though that was one of the problems I was encountering with the simulation. It…
Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
Firstly, thank you for your response As you can see, the Roughness details from Substance Painter are not being applied to the model in Unity. It either becomes overly shiny or the texture color becomes darker. The same issue occurs with the AO connection. I've tried two different ways of connecting the channels in RGBA.…
Also there is 7 days trial but i need send it personally! People who interested please write here - https://www.linkedin.com/posts/rufatmelikov_inviting-artists-to-a-7-day-free-power-test-activity-7463722994356576256-i_t5
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Thanks for taking me back Eric. I was just finishing up high school and working on getting into the game industry around that time :) It was really exciting to watch the community figure out workflows for normal mapping, as resources were pretty limited back then. I think it was basically Crytek's MAX plug-in, Nvidia's…
Wrapped up my Warlock project. Mostly focusing on a nice render after years of picking at this here and there More: https://www.artstation.com/artwork/WXwoVy
I want to recreate the amazing look of the MikuPa concert model, and I want to my model look more accurate Reference images (Photos by MARZA ANIMATION PLANET, rendered from Autodesk Maya) What I currently have in Blender: