Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps
Thanks for taking me back Eric. I was just finishing up high school and working on getting into the game industry around that time It was really exciting to watch the community figure out workflows for normal mapping, as resources were pretty limited back then. I think it was basically Crytek's MAX plug-in, Nvidia's app, and CrazyBump.
There was also a Polycount meetup in Vancouver in '06 I believe where I got to meet Flaagan, AdamBrome, and Keg. Good times!
Nice! Yeah, those were formative years for me as well.
I jumped onto Polycount sometime around 2001/2002. We were all dealing with normal mapping, trying to handle skin with blue-colored specular maps, and learning about subdivision surface modeling. Heady days!
Replies
https://web.archive.org/web/20070329212104/http://boards.polycount.net/showflat.php?Cat=0&Number=82&an=0&page=0
Max plugins 2004
https://web.archive.org/web/20050511085733/http://boards.polycount.net/showflat.php?Cat=0&Number=4518&an=0&page=0
Head SDKs 2004
https://web.archive.org/web/20060706113527/http://boards.polycount.net/showflat.php?Cat=0&Number=13950&an=0&page=0
http://wiki.polycount.com/wiki/Polycount:About#Forum_Snapshots
JFletcher https://web.archive.org/web/20070420120123/http://boards.polycount.net/showflat.php?Cat=0&Number=188931&an=0&page=0
There was also a Polycount meetup in Vancouver in '06 I believe where I got to meet Flaagan, AdamBrome, and Keg. Good times!