So after a looooong time of work-related things only I finally started something of my own, today. The concept is based on the Mixamo contest but I'll have to see if I enter or not. Anyways - take that as the guidelines for the character. Having said that: I don't call myself a concept artist, by all means. So please don't…
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Hey all, it´s been a while since I posted something here, and this is what I´ve been working on the past week which I would love some feedback on. This is my first real attempt at making an outdoor environment, and a shout out to Jessica Dinh, I learned alot by observing your current work on hand-painted texturing :) . The…
This is a game done in C++, meaning it will be as professional as a game studio would have it. We will be using COLLADA files for animation, so you will need to be able to export this file format. Our game is a futuristic TDS with 3D features and illustrative cinema. Most of the models in this game will be from a top down…
Hey there polycount. First timer here. A super quick intro to this, essentially trying to go from freelance/contract 3D character work to a big-boy studio job :P I figured a start to finish project was a good way to get my portfolio started, or refreshed depending on how you look at it. QUICK NOTES: I am colorblind, if you…
I've been trying out making some stylized models lately (mostly a few handpainted weapons that I never posted as they just weren't up to snuff IMO). Anyways I figured I'd try making a stylized asset utilizing sculpts and PBR as that is closer to what I usually do (somewhat realistic weaponry and vehicles). So I decided to…
This one is based on great concept from perzo: http://browse.deviantart.com/?qh=§ion=&q=black+fox+dwarf#/d2pxmdv Progress so far (lowpoly with normal and occlusion in 3d max viewport, shaded with 3pointshader lite. Gonna post more including sculpt shots later): Actually my work is not new, I started long time ago,…
Hey guys. I believe this is my first post here, I made this account years ago and well...never used it. Huge shame on my part. Over the years I've let my art slack and I'm seriously regretting it. So, long and pathetic story short, I'm here to be a regular poster and show everyone my work as it progresses. The last program…
Hey guys, just starting a new thread as I didn't want to post WIP media and discussion in the low poly art thread, gets a bit crowded and its not fair to spam that up. Ok, well the general gist is that MetalMind and myself are creating a Zelda styled, RPG-lite for the iPhone. The general rule of thumb is that it will play…
Honestly you won't believe how many artists use pirated copies of zbrush. I'm 100% certain that every artist on the zbrush Screensaver has used a pirated zbrush atleast once. Wish pixologic would have sold zbrush to epic or valve rather than Maxon. I know of many artists that use pirated zbrush and then claim the output is…