i think this tutorial will help you out on sculpting and modeling organic and hardsurface props https://www.thegnomonworkshop.com/tutorials/creature-modeling-for-production
This one immediately caught my eye. For Stylized https://www.artstation.com/artwork/58x2qA Something cool for hardsurface environmenthttps://www.artstation.com/artwork/wPx59
Cool stuff, I'd soften the edges on the hardsurface stuff (the grenades/suppressor/radio?), they won't bake down all that well in their current form :)
I'am really new to hardsurface modeling and i just did my first hardsurface model and having these weard hard edge looking problems after bake. I did "set smoothing grps by uvw shells command in Tex tools. Here are the results i'am getting : https://gyazo.com/a691534f2b2a82677498e27ff1813516 In some parts of the mesh i'am…
Intending to improve my workflow texturing and modeling-wise in this thread. Comments and critiques are highly welcomed. DShK machine gun hipoly done. and an extra