I was lucky enough to write an article for 80 Level which can be found here: https://80.lv/articles/tips-on-making-games-from-modeling-to-post-processing/ It covers a bunch about the game I am working on and how I went about making things.
Well, we have to post some differences, people always ask "maya or max" I've heard industries are split up like this between max/maya architectural and visualization industries 80/20 games and TV/Broadcast industry 50/50 Film industry 20/80
Hey Guys! I want to share my new tool for SP with you - 80 Electronics Stamps! 8 organized, named tools with previews and drop-down lists, easy to use and may be very helpful! Also + 120 alphas just in case. Sharing this stuff almost for free - $5. More info - https://www.artstation.com/artwork/xGQOO/
Of course, what are you expecting? We dont live in communism where everyone is more equal than the other. 20% of the people do 80% of the work while 80% of the money is earned by 20% of the people (not necessarily the ones that do all the work though). I dont need a chart to know that.
Thanks Sanna! Rendering it in 360 degrees actually takes a lot of time. We're still on it! :) Meanwhile, my buddy @Shyralon did an interview with 80.lv where he talks about his approach to the temple environment: https://80.lv/articles/building-and-texturing-aztec-temple-in-3d/
Well, the graphics and effects look neeto-keen. But I wasn't getting a sense of gameplay that would be fun long term. And kub ... the 80s didn't suck as bad as the 70s. At least disco was mostly dead by then and I can still enjoy 80s music without feeling embarassment for my generation.