You are using Blender, right? I've never used this program before so i've no idea about the material options. In Zbrush there's loads of sculpt material options to choose from to find a good one to display details well. Maybe blender has various choices too? But i guess every person has a preferred material for…
3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.
Furthermore, there is no need for sculpting at high subdivision levels when creating blendshapes anyways (besides checking what the model looks like after subdivision). You'll be passed a medium density model that behaves well when subdivided, and the blendhshape sculpting will consist of making the model express various…
Hello. This is my 1st post ever in polycount. Im looking for zbrush tutorials and workshops, trying to fing good head sculpting tutorials online. I started to model with blender and then maya, but now i want to learn zbrush. I really would like to start learning human sculpting. I find organic modeling extremely hard, but…
I'd say it depends a bit on what you are making. Ideally you want to sculpt from a perfect base mesh made for sculpting then retopo/rebuild a optimized low poly mesh that doesn't lose any of the silhouette and bakes well. Attempting to uprez a optimized low poly mesh and sculpt on it usually doesn't lead to the smoothest…
@pior - many big vfx studios already do that. some game studios have done it i belive but i cant remember which ones. also i believe i read somewhere that original doom did something like that for the monsters. i would guess the main issue with traditional sculpting-to-digital process is that it is too slow and too messy.…
Hi everyone! My name is Ozan, I am a 3D Character and Prop Artist My skills includes: * Character modelling and sculpting * Hard-Surface and stylized props * Clean topology and game ready assets I am currently seeking junior positions or freelance work Portfolio : https://www.artstation.com/minstrelstork Email :…
Hmm. . . well, It's um, a starting place. The sculpt seems to be suffering from a lack of form and anatomical structure. Everything is a bit soft and undefined. The areas around the eyes mouth and nose are missing all of the details of how those parts of the face fold, connect, and transition into each other. (Like, for…
Hello again! I'm sculpting a female face to try and get some practice. Last character sculpt I did I jumped into the details way too early, so this one I'm trying to take slow and get as much critique as possible. Additionally, what anatomy/ specifically face sculpting tutorials are reccomended that I watch/ buy? My end…
Hello, this is my first real post here :) I am looking for some critique for my first serious attemt to sculpt a female head/face and i feel like something is really off and wrong, but i can not figure out what it is. Can anyone help me to figure it out? I started using a simple generic base mesh and used Cinema 4d to…