Hi Eric, thanks for the help and willing to share your data! I will check out the 2024 file as soon as I have the trial installed! As for ShaderFX, currently starting to check out the Max help on the subject. Is there a big difference between OSL and ShaderFX? And can you recommend a good place for tutorials and guidance…
Ref pics of what the area was before you futurized it would be nice. I also question the use of english in your scene with only one (1) italian word. 1) more refs of rome, pick a specific location, then futurise it. 2) more italian. The odd english word is fine here and there, but "down town"/centro is no something you'd…
Yeah you're right, at first my linked thumbnails were oversized(2240?x1440) then a friend of mine suggested I shrink it to that and now I don't like it either, guess I shouldn't jump off the cliff with his ideas and stick with the original plan instead.... And yea I do agree to a certain extent the resume and the old demo…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
My thoughts: 1. win XP 32 is almost dead(near complete EoL). On the other hand it cannot support more than 3,5Gb of RAM(with dirty tricks). x64 is superior in all the aspects. Vista also offers DX10 and video memory virtualization(which is VERY important when dealing with big meshes... and xp64 cannot do this). Some shops…
I said in a previous post that I drive 40-50 miles round trip if I don't make any stops and if I don't go back out after I get home, which I almost always do. I'll explain why, skip this part if you don't care. If you drive less then 40 miles a day then you're lugging around gas and all of its heavy equipment. Even if you…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…
Release trailer unveiled! Remember that The Mobius Machine will be out on March 1st 2024 Wishlist: Steam- PS5 - Xbox Series X|S Demos are available on all 3 platforms right now! Beta will be over next Sunday (January 7), thanks everyone for playing, the game will be much better because of you!…
Hey thanks for the reply. The hands are separate elements/objects. I've detached them checked the scale, it's at 100. reset x form anyway,reattached them to the main model then reset xform to the entirety of the model to no avail. Could the hand topology geometry or pose be causing this (it's not the best). I can rig a…