I need some help on how to bake a deformer that's affecting geometry to the vertices of that geometry. I want to be able to delete the deformer and keep the animation intact. Specifically my setup is basicly a poly plane that translates through a bend deformer. I've tried baking it through bake simulation, but the bake…
i'm trying to unwrap the head of this character i've been working on; But the pelt mapping tools arent working quite right. I defined the pelt seams, but every time I start the pelt mapping process, the stretcher seems to stick to the same eye socket. this is before the process: then after pelting and relaxing: it's ALMOST…
I am not sure why and what caused it, but max2009's dx9 shaders only send the "u" coordinate in all .fx shaders for the first texcoord set. VERY weird since I had this max versions working already, but something has caused it from working. someone else has the exact same problem, and its indepdent which .fx I try.…
The mnu file are located here: C:\Documents and Settings\Administrator\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit\enu\UI, not in max root directory So, when you on other PC try to load all mnu's and other files. Then close max and run it again.
Well its that time of year again.... Who's coming out to play/drink/mud wrestle at QuakeCon this year? Im flying over from the not so sunny UK for the first time in 3 years since I last went...the year they made ET:QW playable was my last visit, 2006? anyway, hope to meet some more of you inspiring folks and some familiar…
Hi all I'm new to the forum and I'm not sure where to post this so here goes. To make a long story I'm kind of a noobie to the program and I have some issues with my transforms. I simply imported a hair mesh as a obj for that I wish to rigg later down the road. It has not been touched at all, no move scale or rotation was…
I've been a lurker for a while but just joined and wanted to say Hi! I thought I'd put up my portfolio if anyone is interested as I've been working at Epic for the last 7 years and now am at Rocksteady in London. You'll prolly recognize work from Per and Kev Johnstone, they make it easy for me to make my shots look good :D…
Hello everyone, great forum! I'm wondering how i can increase the performance of Paint vertex colors. If a mesh gets more than about 4k polys, Maya bogs so slow as to render this interface useless. I'm running a fairly butch machine: 3.4Ghz w/ Nvidia 250. Would better card even help? (yes, i have latest video drivers). Is…
After the dismal Polycount failure that was GDC08, I want to know who is going to come out for GDC09- I know attendance will be less than last year because the economy sucks, but I want to know who will be there. Oh and the real reason I made this thread is because I'm on a panel this year:…