I am not sure why and what caused it, but max2009's dx9 shaders only send the "u" coordinate in all .fx shaders for the first texcoord set. VERY weird since I had this max versions working already, but something has caused it from working.
someone else has the exact same problem, and its indepdent which .fx I try. basically most textures show as "stretched" of the first pixel due to v coord being 0.
anyone else ran into this ??
I got sp1 + hotfix + 32bit, the other guy has 64bit version
Replies
adding this to the samplers of older .fx files helps (this should be default without manual settig, but for some whacky reason isnt)