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3dsmax 2009 dxshader bug

polycounter lvl 20
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CrazyButcher polycounter lvl 20
I am not sure why and what caused it, but max2009's dx9 shaders only send the "u" coordinate in all .fx shaders for the first texcoord set. VERY weird since I had this max versions working already, but something has caused it from working.

someone else has the exact same problem, and its indepdent which .fx I try. basically most textures show as "stretched" of the first pixel due to v coord being 0.

anyone else ran into this ??

I got sp1 + hotfix + 32bit, the other guy has 64bit version

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  • CrazyButcher
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    CrazyButcher polycounter lvl 20
    ah apparently some sort of driver whatever issue

    adding this to the samplers of older .fx files helps (this should be default without manual settig, but for some whacky reason isnt)
    sampler ...
    {
     ...
        AddressU  = WRAP;        
        AddressV  = WRAP;
        AddressW  = WRAP;
    }
    
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