We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Hi everybody, I'm finally getting this shot to a decent spot. I tried to adopt a more reference based workflow for this one and made the mistake of following the reference too much so it took multiple iterations to give it a game feel. https://syncsketch.com/sketch/da190f4af54e/#664699/591235 It currently doesn't loop…
Hey everyone, I recently started a YouTube channel called **Nexus**, where I share educational tutorials focused on Blender — and soon, After Effects as well. Here’s one of my latest tutorials: ▶️ [Modeling & Shading a Realistic Coffee Kettle in Blender]( https://youtu.be/i5WZxlrTWo8) I'm trying to improve the overall…
It varies. Just make it as pretty as possible. If you're concerned about polycount that much, if you build it in such a way removing edge loops is easy, you can optimize quickly. Just, for this, 1 million tris is going to be overkill for sure. You can prolly nail this in 20k or under for a nice looking model.
Thank you so much for that link! :) It helped quite a bit, but it's still not perfect :( I keep getting a very soft and rounded look, nowhere near as crispy and sharp as my highpoly model. And im still not sure if I can use a displacement to keep the shape of an object? Or if I need extra edge loops.
Hey everyone, I'm thinking about getting a new computer because my laptop just isn't cutting it for the higher end apps and rendering these days. I've custom built computers in the past and really enjoy doing it, but I've been out of the technology loop for a little while. Before I start my hours and hours of research and…
Hi guys (first time posting here :) ), I've been working on improving my sculpting of metal, wood and stone materials for the past 15~ days. I'm proud of the progress I've made but I know there are still plenty of mistakes, so I'm here looking for criquite/feedback/advice. PS: Ignore the "ornamental" parts in the middle of…
Hello all! I’m looking to snag a pixel artist to work on this project that is specifically designed to help people break into the games industry! Experience preferred, but none necessary. Having a game on Steam that your interviewer can play is the ultimate resume. This would be a revenue sharing project with a timeline of…