Hi Polycount Peeps! I've been working through some online courses and tutorials on building games in Unity, and I would like to try my hand at a "simple" arena style hack'n'slash game based on the Thundercats franchise. The gist of it is, you'll play as Lion-O and fight your way through waves of minions, gaining energy to…
EDIT: Help us get funded at Kickstarter! https://www.kickstarter.com/projects/gomapro/pendulum-a-vr-experience --- Hey guys, I work at GOMA Productions and we usually do VFX work but a bunch of us here are working on a project called Pendulum. I've always been a fan of this site and wanted to post some of the progress of…
Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
Hey everyone, been lurking for a really, really long time and I finally decided to post what I'm currently working on. I'm currently a student at Gnomon school of VFX and almost done with my first year here. I'm in the modeling and texturing program which is mostly vray focused but i also love making real time stuff. Just…
Hi there, we're an Indie game team of 5, currently working on an Action-Adventure game on UNITY. The team is made of 4 Italian guys and 1 British, all proficient in English and split like the following: * Game Designer * Composer/Sound Designer * 2 Programmers * 3D Artist proficient in both Characters and Props For this…
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
Hey folks from Polycount, how's it going? Wanted to share with you a little fun animation I did to start promoting the game I'm developing and see what you guys think. It's not actual gameplay, but involves characters and elements from it: https://www.facebook.com/plasmapuncher/videos/1657878934479751/ They're 3D…
Hello, I am Jake Pleshe! About Me: I am a concept artist looking to work on a fun project with a great team. I thrive in collaborative environments and bring a unique set of professional skills with 10 years of experience as a Mechanical Engineer and 3 as a professional artist. If you have any questions please reach out!…
@theycallmedualian In your first post on this thread you called Ashish's work "lame" instead of "tame". If that was a typo let us know, but that might be part of why Teodar 23 thought your first comment was meant as an insult. @AshishVerma, sorry we didn't realize you were looking for critiques earlier but you didn't…
For a "crack layer in the material" do you mean adding the cracks directly to the material I created in Substance Painter? Or is the crack layer something I do in UE5. A lot of the advice I'm getting in this thread regarding the cracks is completely foreign to me and I'm not really sure what any of it means lol. I'm having…