Hey guys I did a simple boat model at work and I'm trying to make the UV for texturing and I'm not sure what is the best way to do it. I tried 2 options, A - Side projection which give good result on the top part but the bottom part is stretch. B - Side projection but I relax the UVs and nothing is stretch but the line are…
Hi There, I am trying to scale the "uv map" gizmo in 3ds max but is not working it does only allow me for translation... also when applying a new texture to a simple image plane, it looks tiled like 1000x times... can someone explain me why??? This is really frustrating, thanks.
Hi guys, this may be a weird question, but hopefully someone will know the answer or let me know that I'm asking a wrong question :) So let's say I have this cubemap that has 6 images in it, side by side, resolution of 1536x256. What should be the exact uvw coords (in 3dsmax) of a cube so that it displays the cube map…
I always wondered how to make LODs withouth influencing the uvwmap.. Each time you delete a polygon and weld the vertices the uvwmap doesnt follow it leaving a open gap in the uvwmap and a seam on the mesh.. Just wondering is there anyway to do this withouth having to manually edit the uvw after your done?
I have a question regarding uvwmapping a coutch. My goal is to use Unreal4 for presentation.Do you give eatch cushin their own uvwmap or do you for instance take al the seatcushins in one group,the pillows in one and the backcushins in one. Or do you create one big texture for the entire coutch?
I am wondering why a lot of artist are still using uvs for game models and movies while ptex is available.If I am correct,I think it has been out since 2011 or so.Ptex allows u to apply textures to ur model without the need to uvmapp and its resolution independent. I think I speaketh for all of us that uvmapping is time…
Hi , I was thinking to finally try NDO DDO that I got time ago and never had chance yet to use it , so working on the high poly model for a spaceship here : http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest I checked the tutorials and sems I am forced to UVMAP…
I just recently finished a 3d animation project and it was a one man project I was the modeller,uvmapper,post processer everything.I feel really exausted after the whole thing.I am thinking of trying my hands on 2d again but let face it..2d animation isn't popular right now but it's quite exhausting creating random and key…
I know there´s already a thread about this, but i think my problem is a little different. After unwrapping I exported the model as .obj file. In Milkshape the model shows up fine...but the Uvmaps seem to be f*cked. Looking at the Uvmap in milkshape´s editor i realized that all of my sews are gone...as well as a bunch of…