Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hello! I'm looking for an artist who is capable of producing some quick character designs for a medieval fantasy game. I would like 6-7 characters done, in a format much like[this] (minus the description and the larger portrait). A few different classes, and genders, as well as a few enemies. I'm not looking for finalized…
Hello again, I've posted about this before and thought I fixed it but the problem is still persisting, having issues getting good quality AO maps in xNormal when using only low-poly models (as opposed to projecting detail from a highpoly to lowpoly model). No matter the settings I tweak the ambient occlusion bake looks bad…
Hi there! We are a small comic/animation studio making a short film! This is for contract work on rigging the character, Marshal. Position: 3d Rigging artist that, can do a basic body mechanics rig and basic facial rig on a model that is fully done and textured for Maya. Length: Looking for a one month turnaround for rig.…
Hey everyone. Been along time since I posted here but its high time I started using this account. I am in my final year of Uni and have begun my honours project. I am desgining and modeling a trio of characters from concept all the way to game ready. High poly sculpts, rigging, animations, I'll be doing it all. Its a tall…
Hi everyone, I want to work as a modeler in vfx/animation and I'm looking for some honest feedback on my portfolio. I'm mostly self-taught and I've been doing 3D for about 2.5 years. portfolio link: https://www.artstation.com/robinmkrtchyan Any and every piece of feedback is greatly appreciated and thanks in advance.
Much better but the head still doesn't convince me. Furthermore, as @Shuma said, you should work more on the anatomy. Some tendons don´t make sense and the silhouette, in spite of the fact it has some improvement, still needs more refinement. If you see the demon from the front it looks like a fast melee creature, but if…
Looking for a UI/UX Artist for fantasy-style game We're building a game for which we have an immediate need for UI/UX design and asset creation as well as a game logo with a full color background. The look of the existing UI will need to be matched. Scene Work * Battle scene. This scene is fairly complex but is already…
Hi All, So I am in the process of doing some very rough tests for this space. I added some characters that are animated. Two of the three look fine in the space. One of them, the woman standing behind the desk looks overly bright. I can not for the life of me figure out why? The process was the same for all three…
Hey my name is Bryan, I'm from the distant land of New Zealand and I'm looking for work. I'm looking for outsourced work or re-locational work. If you need a skybox, either it be Static or Volumetric, I'm your dude. Portfolio >>here<< Portfolio includes some panoramic images Some examples from this year and last year Final…