We’re looking for team players. We are looking for versatile artists who enjoy working in a collaborative online environment. At the moment, we’re looking for: * Digital hard-surface/organic artists * and/or Sci-fi painters and concept artists specializing in 3D, 2D, and general design conceptualization Mjolnir Software,…
Hey guys, I am trying to use the substance vray shader for the first time, but when switching to vraymtl metallic shader the material (which is not even a material yet, just a standard fill layer) looks very reflective. When I take the roughness all the way up (as in no reflection at all) I am getting this weird cartoony…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
Wow this is a really cool and ambitious looking project! I've never used photogrammetry before but is it really as easy to create assets with it as it seems in this post? And I'm also really interested where in the scene you're including specific storytelling. Looks very promising so far!
Hi, I'm Elijah! I do: Characters for 3d printing - Game characters sculpting - Concept Sculpting - Character Design My portfolio: https://www.artstation.com/elijaharts Email: myvoidplace@gmail.com
MeshInsert plugin might be worth looking into. https://www.kinematiclab.com/products/meshinsert Looks like it's primarily for adding bits and bobs to hard surface style meshes, but could probably be just as good for your use case. I've not used it, but it looks like it's doing exactly what others have described above…
looking good. a few things What is that edge loop doing? it is not changing the shape of the hip at all, use it or loose it. And then another thing to help you with ears for the future. Might be to late to do it now. -Once you have the Face done extrude the edge loop around into the shape of the rest of the head -Move the…
I'm Giovani De Souza, a committed 3D Stylized artist, and I'm always studying new things to broaden my knowledge. I've been creating 3D assets for more than two years, and I'm excited to work with your prestigious business. Visit my portfolio at : https://www.artstation.com/gvnnsza Along with my freelancing work, I've…
Hello, I'm working on a weapon model for my portfolio and have started to import my assets into Substance Painter for texturing, but have encountered a problem. My model is going to be rendered in Marmoset and it looks great there, but when I import my assets for Substance Painter the normals and lighting look really bad.…