Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
A vertex coordinate is a mathutils.Vector object. You can rotate a Vector object by multiplying it by either a mathutils.Matrix or mathutils.Quaternion, in this order: rotatedVertex1 = myQuaternion * vertex.co # Using a Quaternion, or... This will rotate the vertex around its origin. Edited for clarity: if the vertex…
It really depends on what game engine you want to use, but here's some examples of it action. [ame=" https://www.youtube.com/watch?v=0V6bit8PrZo"]Advanced Vertex Blending Material - UDK - YouTube[/ame] [ame="https://www.youtube.com/watch?v=rdWrWfL5E4c"][UDK] Flowing Lava Vertex Blending Material - YouTube[/ame]…
Animation Master 79.99 for one year, or 299.99 to buy. http://www.hash.com/ Examples: http://www.youtube.com/hashinc2007 Blender 2.49 Free http://www.blender.org/ A few years ago I was really looking forward to Reflex. But it doesn't seem to be going anywhere. http://www.digitalfish.com/products/animators/ As a…
Why you don't let me finish editing my post >:O. Well I'll just give you an example of how far I got by going to an art school for 2 years. http://faltzer2142.deviantart.com/art/Lyla-291739230?q=gallery%3Afaltzer2142%2F38323640&qo=1 Horrible right :) . And this is how much I progress in 3 months by watching online…
Hey Hayden the model turned really good. Design reminds me of the halo battle rifle. If you get any time to come back to this add in some edge wear. Even just the slightest bit. The grunge seems sort of just tossed on which is sort ok if you're going for that really worn look but the rouhness just doesnt seem to have…
it actually could look through published documentation if you specifically ask it to do so. And i sometimes understand absolutely nothing in said documentations while chat does and can explain it in normal peoples language. I learned more from Chat about physics for example than I ever did from human teachers . Just to…
I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Welcome to Polycount! This is great, love your style. I wish your texturing was a bit more sharp. Might have do with your texturing packing. If the whole diorama is packed into a single texture sheet, that really limits you. I would suggest instead packing according to prop type. For example, the computer prop and…