Hello guys! It is a pleasure to finally be part of community of Polycount. I have a problem with texturing bigger objects like walls. Attached picture is an example of final effect i want to reach: -two blended tiled textures, -one horizontal tiled texture on top/bottom, -few decals textures in specific areas. And that all…
Heya polycount. My name is Demeter Dzadik and I'm an 18 years old UK college graduate, and in an attempt to fancify my portfolio I decided to make a model a day. Then I got a good grasp of that concept's issues, so now it's just a "do a lot of stuff every day" whether that means completing half of a complex model or 15…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Been working on the tutorials for LANDNAV. It's a lot to write. I've been able to put World Creator to good use in helping make some of the instruction more visual though. In image below, for example, I'm showing an example of terrain features in a way that helps understanding the relation between contour lines on a map…
Hello everyone, This is my first post and I don't know if I'm putting it in the right place, I wanted to ask you for help because I'm very lost. I'm doing a test for a game studio, the position is junior 3d photorealistic character artist. The problem is that they have given me some guidelines that I think are…
Hello, applicants! Due to my own mistake of posting this in the improper forum, I've received a ton of messages declining the motive to work via post-campaign funding. I simply want to clear the water! If it's possible, for those interested in the following, please send me another email just clarifying you're okay with…
Nice work. However I agree with gsokol in regards to materials, they could use some work. Even if the light spots are edge wear they would still be incorrect on the albiedo. The surface your shooting for seams to be a raw metal with a metallic coating or some kind of finish. So you're basically starting with one type of…
Here is a bit of an explanation about how you would do the hard blend with the vertex colors. There are other techniques as well, but their one is likely this. I mentioned that "if" thing, that gives you the fully hard alpha, so its actually very simple. This is what your if would do: A= height A B= height B A>B = 0 A>=B =…
I'm all for making games more challenging (but keeping them fair) but I'm not sure how that would work at all with JRPGs or games that attempt to keep their gameplay in that style like Child of Light. The grindy nature of these games makes it so that the only real challenge comes in encountering an enemy with higher stats…
Fair enough, although I wouldn't call not being vain 'mature'. Certainly knowing more about yourself including what games you enjoy might be one small component of maturity, but personally I feel it's possible to also be slightly vain without being 'immature'. yes, there is probably a line somewhere, but frankly I think…