Hi All, Here is an art dump from a group university project, University of Derby. The art was made in 10 weeks and the project was in whole 12 weeks. The idea of the game is a time shifting mechanic based around an object, the Orb. This changes the environment from an old shipwreck into the glamour of an old cruise liner.…
Hi, I'm Sanna! I am a Character Artist currently looking for, and welcoming, opportunities for studio work and/or freelance. I am open for remote work as well as opportunities for relocation. Achievements: * In the Top 10 of popular submissions in the Artstation Challenge: Lost and Found - Ancient Civilizations (Games Art)…
Riot Games talking about the foundations of the games industry. This was to good not to share, enjoy! :) Episode 1: Intro to Game Art https://www.youtube.com/watch?v=RqRoXLLwJ8g Episode 2: Concept Art https://www.youtube.com/watch?v=FqX-UMVTLHI Episode 3: Character Art https://www.youtube.com/watch?v=PfpE5dNTWeI Episode 4:…
Hey, we're looking for a senior artist with hard surface/technical expertise to join our cool team here in Guildford. Responsibilities: Build high and low poly assets using the latest modelling techniques. Create realistic texture maps and materials. Work accurately from concept art. Design assets when concept art is not…
ANIMATION SUPERVISOR Location: Bay Area, CA Contract Type: Full-time, On-site Contract (6 weeks, starting ASAP) Position type: Fulltime on site with a temp to perm possibility Job Summary: Animation Supervisors are responsible for providing choreography and performance for characters and props. Requirements: -->Provide…
I've been working with trying to render real time game-like quality in 3dsmax 2017 again recently and was looking at ShaderFX but I can't find any good tutorials or explinations in how to use ShaderFX at all. I posted a similar question in 2015 and people mentioned that Max 2015 has a Dota 2 Hero shader preset, and some…
I was a part of strong team of artists for this project so make sure to check out their portfolio's on Artstation when you have the time :D : Kieran Wilson - Art Director/Props/Environment Laura Higgins - Producer/Foliage/VFX - https://www.artstation.com/laura_higgins Lee Smith-Anderson - Lead Props…
Hey @Brian "Panda" Choi If I have to give you practice advice then get a skin scan add bunch of filters in photoshop till you can actually see the pores and their direction and either learn them or use as map [example below About material/tutorials : I know of this one David Frylund Otzen VFX Modelling - Head displacement…
Hey, it's been a while since I posted. Last time I was playing with the idea of doing some crazy environment shaders and so on. I've switched gears because while material design is something I'd like to get more confident in, I have goals already established for myself this year regarding unreal and more console-quality…
@Zi0 Good point on the specialization part. I actually went to a a few game dev/vfx events in my city the past 1-2 weeks and met some pros and they all told me the same thing - specialize in something. Apparently there are too many generalists out there applying to studios and it's no longer sought after. They say that the…