some functions require at least a editPoly object as base and 1 UVW-unwrap modifier on it in order to work. I will try to reduce sometime soon the forced editPoly obejct type so that you can use those tools on editMesh, teapod, boxes and any mesh/ Poly related object. so quickcheck for you:* you need a editable Poly object…
Hey guys, in photoshop how do you add more depth to a already generated normal map using the nvidia normal map tool? Is it add just having height checked enough? because it doesnt seem to do anything. I have heard some artist say to add contrast to the R and G channels but is there some exact number of height you can have…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Come on dude, you know what I'm talking about here. Of course I know it's impossible. This entire thread has been about releasing quality games, not bug free games. It's kind of a given this far into the conversation... My point is, citing that games have grown too large or are on too complex of a platform is an excuse.…
The real trick to zbrush is to understand how its a painting program at heart. Everything boils down to this, from its the ability to push millions of vertices on outdated hardware to even the names Pixologic and Zbrush. Its design has more in common with Photoshop than it does Blender or Maya, so it really helps to think…
Hey folks! So like the title says, I need to improve my portfolio. Specifically, I'm hoping for feedback on the website/presentation, but I'd love to hear what folks have to say about my work as well. www.davidmann3d.com I loosely borrowed the general layout from Pior, but sadly I just do not have the amount of work, let…
Hey folks, I've been doing some sculpting lately and would love some feedback on what I've got. I've just been doing some basic cloth and skin practice, nothing particularly fancy, just working on the fundamentals.
Wanted to share a link to Pixel fondue for those that may not have visited. The site has free training videos for Zbrush, Marvelous Designer, Substance, MODO, Scripting, Photoshop and more. New content weekly ...sometimes daily. http://www.pixelfondue.com/training/
Hi! Another newbie here, been lurking for quite a while and learned a ton from following the threads in here. Many thanks for that! This will take a while to finish, at the end i plan to have this in udk as a main portfolio piece. But i still got 1 and a half year until i finish school, so that's perfectly fine to me :) So…