I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…
my main concern is that none of the materials have any specularity at all, so i can't tell what the materials are supposed to be other than just flat colors with generic grunge. is the body armor metal, plastic, or some sort of strange concrete? it's essential that you figure out how your materials are made up and that you…
Oh hey! Funny you should ask I was gonna post about this later on. I don't have a lot of experience building complex materials in the editor, so I searched for "Ocean material" tutorials and came across THIS DUDE. The material looks AMAZING. And on top of that, he graciously put a download link for it, saving me hours of…
Thank you very much for your honest and detailed feedback! I appreciate it a lot. Regarding the vertical gradients, I completely agree with you that they would make the overall look much better and more distinguishable. However, I'm not sure which gradient colours to choose and if I need to keep the gradient colour…
Hey Guys, back for another update! So, I`ve finished the materials that I will use in my natural Landscape Blend. This two materials that I will be showcasing below were done on Substance Designer, and even considering that I already had a snow material done on Quixel Mixer (The one you that you see on the post above), I…
You don't have to create 3 different concrete materials in that last pic just to blend them. You can create one material that has the damage/variation built in and just use that. Technically, you could do the sewer access as decals too. Part of learning to do this stuff is learning to be efficient with your time and…
Any max script gurus out there, how hard would it be to make a script that goes in the material editor. looks at the name of the texture in the difues slot. paste that name in the name slot at the top of each heiarchy of the material,, so if you have a multi sub with 60 materials, it will look at the difuse texture in each…
I am trying to move a project from Maya LT to Maya (finally upgraded). Due to the polygon export limit on LT, I broke up everything logically and exported out the FBXs with embedded media to preserve materials. Then i copied all the texture files into the new SourceImages folder. Everything is working ok, but every time I…
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
I've posted this in the UDK thread but it seems a little sleepy in there right now and I'm anxious to get moving on this project as I've hit a bit of a roadblock. I'm pretty new to UDK, and this is the first time I'm attempting a complete 'environment' in it. Previously my experience was pretty much limited to importing…