Hello, I'm trying to achieve a cooked pasta material in Vray similar to the picture below: So I started a SSS2 material and as you can see below it's looking very pasta-ish, except that I can't get it to look wet like in the reference. Tried to mess with all gloss and specular controls of SSS2, but no luck there :/ Is…
Hi, this my first time posting here in Polycount, and my first time creating a set for dota2, it's also my first time creating anything in 3D so yeah.. im a total noob xD anyways im posting the concept of Dota 2 set that i will be creating so i could get some opinions and maybe some constructive criticism.
Hey ive been wondering. i set a hotkey for set flow in max 2012, and when i try to do this with an edge i get a maxscript error, saying "Setflow wanted 1, got 2" i imagine because its trying to do this for vertices when edges is selected do i have to set a separate hotkey for set flow for edges?
if you wanna get proper feedback please post actual rendered stills instead of that youtube video. youtube compression makes it very hard to see what exactly you are talking about.
So im assuming you used the same texture for each of the weapons? this is great if you are trying to get an insane amount of objects/enemies/events on screen at any one time, but is painfully obvious.
Comic-Con has new info on the figures: http://www.spawn.com/news/news2.aspx?id=12901 Click on SDCC '06: LOST SERIES 1 link. I'll be getting the entire set when it's released - along with McFarlane's military Series 4.
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…