I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
* This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire's Killing Floor 2, an online first-person shooter. * This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) * The Guns 'n Gear Contest winners…
the environment settings and lights is simple..... default max single light and default ambient. the hand painting could be either or both what ever gets the result your looking for.... whenever I've done this sort of thing it always ends up needing touching up in photoshop and color adjustment. Another thought..... in…
Hi guys I'm just trying to put a showreel together (in HD 720p at 30fps) and am having some trouble with compressing the final video - no matter what I do I seem to get the odd stutter on playback. I have tried compressing using xvid and divx at different quality settings, resolutions etc and played the video in Windows…
Hey, This is my first post here, I've been working on an animated scene for university, and this is my first attempt at animating a full scene. I usually work on game animations. The character is becoming increasingly frustrated at the fridge over time before eventually caving in... I feel as if I have the majority of the…
Sketchfab & Polycount are teaming up for a brand new, lowpoly contest: the VG REMIX! The VG REMIX will be a 3-week long contest where artists will create lowpoly dioramas of a scenario or setting from one their favourite videogames. These depictions do not need to be in the same style as found in the game they come from -…
THANKS¡¡ it just was the overlaping of the tentacles in the low UVs. I had sculpted just one of them and i applyed the array modifier after making UVs to got them all in one place, because of that some tentacles have a "nothing" hight map to bake (tentacles that i have no sculpted = empty space = black bake). Just if…
@throttlekitty I've rigged a new lower poly mesh and recreated the original scenario. I've added dozens of blendshapes and went crazy keying them on several different animation layers. So far I cannot recreate the problem. I do notice a small slowdown when adding the blendshape node to a new animation layer, and I imagine…
Art tests are beneficial to EVERYONE involved. For the studio and the applicant. For the studio... Gives them a good even playing field as everyone is taking the same test. All tests have guidelines you must follow, all have suggested time frames of completion, all have the same budgets and concept to base things off. When…
Very interesting thread - ranging from chemical brain imbalances to the subject of good work ethics! I have always been puzzled by ADD and ADHD. I am not saying that I don't believe they exist (I am pretty sure that they do, just like chronic depression and other strong brain imbalances causing behavioral shifts) but I…