Hey,
This is my first post here, I've been working on an animated scene for university, and this is my first attempt at animating a full scene. I usually work on game animations.
The character is becoming increasingly frustrated at the fridge over time before eventually caving in...
I feel as if I have the majority of the spacing correct, it's just the poses that need working on the most. But please throw any comments on here! I need to improve!
Although I must say I feel as if I should have done a shorter animation which I could have focused on polishing more, especially as it's entirely hand animated, as I have only been working on this for A month and a half.
Thank you.
[ame="
https://www.youtube.com/watch?v=cVkR3Pj-nV8"]https://www.youtube.com/watch?v=cVkR3Pj-nV8[/ame]
Also, ignore the very blocky scene, I wanted to focus on animation!
Replies
Ex: when the hands hit the table at the start, the lower arm rotates up mechanically and after that it goes forward and hits perfectly. Try to make it arc more, make it swing up above the table and then hit down (it's angry, so that would portray that more as well).
Another thing that makes it feel mechanical for me is maybe that the parts does stuff without correlation with other parts (lacking overlapping action) for example the spine in the first part, it begins rotating at the same time as the hands and stops before the hands hit - and stays still for a while, then begins moving down after the hands hit, and does so quite linearly, without easing in/out.
This scene is a bit too long to easily give feedback on, would recommend either cutting it up in smaller pieces and ask for feedback on or uploading it on syncsketch so one could paint on it. Otherwise I would recommend you to maybe not go for so long scenes (Movie-standard on animation is 4sec per week)
Anywho, just my two cents. Keep up the good work:)
Your biggest flaws right now are follow-through and overlap. You don't have any. This results in a very stiff character, that looks extremely pose to pose. Everything on the guys body is moving at the same time. For instance, around the 0:46 mark, the guy falls back into the desk, but his hands hit the desk at the same time his body hits the peak of going backward. What should happen instead is his hands hit the table to brace the impact while his upper body continues to move back. His body would eventually hit that backwards peak, and his head would keep going for a couple more frames. Everything overlapping. Everything following through. I try to work all of this into my initial pose out. Don't be afraid to have a lot of keys. Keying a character doesn't have to be one of those "less is more" type of things.
Your cameras are actually better than expected for a newbie. I didn't notice it crossing the line at all (see 180 rule). Most people new to camera work break that rule a lot, so kudos to that, whether it be intentional or not, it's a good thing. I do think you have too much movement on your cameras though. Camera movement should add to your shot, not take away from it. If you notice the camera moving in a shot like this, that's a bad thing. I think in a shot like this, you`d be better off with static cameras. Unlike keying your character, when it comes to cameras, less is more. No need to Micheal Bay your animation.
So where to next? Well, you can take all the crits you have and apply it to your current animation. Fix it up. Might be an option, since this is for class. Or, take the crits, take what you learned, what to do, what not to do, and start a new animation. Go for something shorter that you can focus on quality. When I was still in school, and still new to animation, I found that it was better to start something new, rather than try and polish the piece i was working on. Im sure you saw it coming out a lot better than it did. It's a common thing with artists and animators. They picture something in their head, but they don't yet have the skills to make it look that good. And the truth is, at this point in your career, it will never look that good. It's not something to be ashamed of, or feel bad about. It's just had it goes. But, if you start over, I garentee your animation will be at least twice as good as this piece, and you`ll probably do it twice as fast. You`ll be amazed by how much you actually learned on this one, even if it feels like you didnt.
I hope this doesn't scare you off. I can see potential. You just need to keep at it. Keep practicing. Don't be afraid to fail and start over. You`ll learn more than if you succeed the first time.
Best of luck!
edit: Btw. You are correct in that the poses need the most work. Your timing is pretty decent. Not perfect, but probably one of the stronger parts of this piece. It feels a bit even at times, but that is something you`ll learn with time. How to push the timing more and really make it interesting. But for now, you`re absolutely on the right track with it.