Hi everyone Practice Zbrush modeling (characters and accessories) Maya Hair (xgen) Render (arnold) Texturexyz my artstation here:https://www.artstation.com/artwork/qAq6An Reference master works here:https://www.artstation.com/artwork/WvkkG
Hello polycount. Here's a bust I made of Sona from League of Legends in my spare time. Comments and crits welcome! I went for more of a realistic style with my piece.Screencaps using Xoliul's shader.
Here's a project I've been working on my spare time. The Sculpting/modeling was done in Zbrush, texturing was done in substance painter and the final images were rendered with iray. Tell me what you think.
Hi all! I'm going to make a game-ready mesh of the character. Current stage: searching for references Vivec from TESO and from Morrowind itself. various concept arts (Morrowind, Skywind, c0da, TESO)
Retro/Grade http://retrogradegame.com should be out on Playstation PSN by the end of summer (Europe and US) Figured rather than just plugging the game giving some insight and history on things (for others thinking of trying a similar approach would be helpful to the community. So 4 years ago (almost to the day) I quit my…
Decided to start a new project, I dont think this one will take too long, it has its problems already but im working on it to bring something that I havent done before.
I wanted to share my latest project with everyone. The art style was a mix of Diablo with inspiration from the latest Doom game. I hope you like! Crits are always welcome!
man the sketchrenderfunction in mudbox is so useless, doesn't look good and is zero tweakable, i'm wondering why exactly this was built in i'm not a fan of the design but you captured it well :)