The following is the kind of naming convention that I use when going into a project. For the names of the meshes I would use the following: Folder assets came form_What assets is_Iteration number H_Roof_00 For the names of the textures I would use the following: Folder assets came form_What it goes on_Type of…
Don't be saaaad Ben! :] Thanks again guys. So I'm thinking maybe still going with that power supply, it will allow for plenty of power not just for now, but for possible future expansions like extra video cards that need a lot of power, as well as future RAID arrays and drives. This PSU gets amazing reviews too, hardly a…
Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset, to help turn this industry around for the better, and lastly and most importantly; to proudly deliver the…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…
Rev Share Opportunity Check out our Website: http://www.amalgamboardgame.com/ Browse our Facebook: https://www.facebook.com/AmalgamBoardGame Take a peek at our Twitter: https://twitter.com/GameAmalgam Game Brief/Overview: http://www.amalgamboardgame.com/overview/ Simplexity Game Studio's Statement: About Us: We are a small…
Hello potential applicants, N-Logic is a company made up of people passionate about their work and we are in search of a like minded individual. Specifically we need a modeler who is able to create both environment pieces and characters with animations. We started development in February 2012 and our first release is…
Hello potential applicants, N-Logic is a company made up of people passionate about their work and we are in search of a like minded individual. Specifically we need a modeler who is able to create both environment pieces and characters with animations. We started development in February 2012 and our first release is…
Hello polycounters, This is the male lay figure base mesh I've been building for practice and for sculpting. I've tested several body variations on it and I find it quite flexible. Attachment not found. Attachment not found. Attachment not found. The main drawback is having to stick to topological boundaries when it comes…
PROJECT THREAD Hey Polycount! Brian here again. Going to be modeling the Dough Boy, a Teutonian basic infantry robot that can transform to higher tier units when need be. Definitely looking for critques. I know there's a lot to learn, and Polycount has been by far one of the few places online to get really thick, juicy…