not much progress on hand painted textures. However, i'm gonna get a "cartoony texture" art test from a studio soon so i'll probably get back to that stuff. in meanwhile i decided to color the B&W concepts from my portfolio. these are current wips:
LO-fucking-L.. Did this at lunch today: If you stop @ a red light w/ a bunch of cars around (we did it in time square), do the "Shave & a hair cut" with your horn and another car will do the "two bits". Haha, we about died of laughter...
I'm w/ thomas here, new tech means pricedrops on old tech. its more cost effective to buy models from 2 seasons ago. hard to imagine the video card I bought last year (july 07) for $280, is now $75 on eBay =(
this thread reminded me of this piece of news although its not game art w/e: http://www.news.com.au/national/spot-the-difference-artist-sam-leach-denies-plagiarising-dutch-master/story-e6frfkvr-1225853423386 he painted this: based off and won 25 grand in the process
I've seen that happen a lot. The easiest solution is to unfold as normal (normalized, etc), and then right click -> copy UVs, and then right click - >paste UVs. If I remember correctly, it's because it unwraps oddly and sets the W coordinate to something absurdly large that causes it to scale weirdly and not move.
so i decieded to create my own link model w/e.so heres the concept/idea heres day one progress of putting it all together. its really early. just doing mesh extracts to get piecs there so i can define them later.
I am a student of the 3D world. Here is the first piece i would like to post in my first online sketchbook. Feedback is definitely appreciated. HIGH POLY Trash Can model (Rendered in 3ds max) LO POLY w/wires and with maps applied 512 MAPS used
trudging along slowly. Any feedback welcome (hey I know this isn't a webdesign forum but...) landing page (will point contents to dadako.com) starting work on the logo, custom font as always: bothered by the W. I always end up building my own fonts for logos, but any suggestions welcome.
Given a photo of a piece of furniture in a room, and some h/w/d dimensions, generate an accurately scaled model. Bonus points if you can massage the photo into a decent PBR material for it, removing lighting from the albedo, and creating a decent roughness map.
Day 18, w/ an additional nightstand: Also took a moment to throw a few of these assets into one scene to see how they are looking together: The desk fan seems like it's blending into the dresser, so I'll have to adjust the values on the fan to help separate it.