I was taking a look at this tutorial video from Joseph Drust ([ame] https://www.youtube.com/watch?v=9xeUfsPkBXA[/ame]) I had no trouble with creating UVs of the subtool using the method in the video, but when I went to create a texture map from my poly paint it is only grabbing about 30% of the entire head. I am a little…
@poopipe another question for ya. If you build a house, a normal sized house, would you add variation to the tiling textures/trims by using RGB masks or would you vertex paint and use decals? The mask approach I can still LOD without it affecting the look, but with vertex paint, LODs will make the vert paint pop in and…
How's it going my friend? Love the color palette and the atmosphere you've been able to place in your piece *superb*. Definitely screams "Zyra". The characters silhouette is nice so far. However like always theres room for improvement as all artists know. Your doing some great illustration work however. 1: The Golden Mean,…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
I've just discovered an interesting issue and curious to know if this is something happening locally on my machine or others have also encountered the same problem. The issue is when I lock a properly weight-painted layer, any adjustment made to the next joint's weights manages to slip additional influences back into the…
Hey guys, I am running into a problem with Mudbox 2013. I am trying to sculpt out a brick wall from a texture to create a displacement map, however when I SubD the mesh from 64 polys to 256 and upwards, the mesh loses half of its texture. So the top half reverts back to the default shader and the bottom half keeps the…
Hi Polycount, A scene I started on. I wanted to use Unity 5 purely to complete this one, as it's an often overlooked game engine. I've used it in some commercial capacity but not for personal work. If I can export it out to Sketchfab; that will be a bonus :smile: Main objective is to improve my skills in hand painting…
Hi I'm stuck with maya again. Looked everywhere but cant find how you set the pivot options in maya for the following: I have lots of separate boxes each with a face selected. I want to scale them at the same time BUT with each box using its own pivot so that the all scale in on themselves and not towards one pivot shared…
Started doing concepts for a poisonous monster that would be made up of a snake, a scorpion and a humanoid upper body. I currently have a lineart pass for the creature's main body below. The humanoid section of the creature is still very rough since it's the part I'm the foggiest on: But I've been having some trouble with…