I have also been using 3DC a lot more in production recently and it's excellent. I have a few gripes with regards to multiple UV-sets and the way it handles Layers across multiple objects in a scene (at the moment you can't have a unique layer structure per object) .. but.. It is a massive step up from bodypaint or…
Bonnie & Clyde: Aftermath is a scene created based off the bandit duo Bonnie and Clyde. Set in the late 1920s, at a local grocery store, the scene captures an end result of the pair's robbery. Trashed merchandise and clues of violence found scattered across the store's floors, this Aftermath scene is created using 3dmax,…
I have used a Artz II (discontinued) series with only 256 levels of pressure and a Intuos 3 with 1024 pressure. The higher pressure sensivity is not that signifcant if you are only using it for 8 bit RGB painting. It didn't seem to make that much of difference for Zbrush sculpting either. Tilting is a nice feature, but I…
3dsmax 2011 includes an advanced viewport canvas painting tool which works pretty much like photoshop, and even in 2010 it includes a much lesser but enough for seam removal version of it. There is also mudbox as mentioned and ofc bodypaint. zbrush... which are the most popular approaches so far. Mari seems to be a very…
Psyk0 - Yeah! those were good times, thorough tutorial if i remember too :P papagersi - Thanks man I appreciate it! :) Gannon - Thanks man! Starting at Gameloft? Hope you enjoy it! xvampire - haha thanks man Screwonhed - thanks! ceebee - haha thanks man. killer work on that dota 2 sculpt you've been working on btw! b1ll -…
perfect_paradigm As unlike as Easter and Christmas at the same time, they learned nothing see the game engine thread they just buy stuff to either ruin competition, try make half assed competition and fail it it because they put zero effort in it. As a Maya user i can tell since Alias got bought -_- it evolved not as much…
Hey Mike :) Yeah, I will definitely be editing his mesh on his back because a 6-sided pole with two 5-sided polies is pretty bad topology. Shame on me for not seeing it earlier :p After fixing his mesh I am going to do some work on the gun because I was having issues baking normal maps. Cylindrical shapes and normal maps…
worked today on the camera mapping render to clipboard script, What it does in short: Lets you fix texture seams with Photoshop by using the clipboard to copy either the perspective view or texture view. This should be way easier and quicker to use as any other popular solution so far (polyboost/graphite tools, mudbox,…
The Meat Grinder, indie sci-fi FPS http://www.moddb.com/games/meat-grinder We now have the concept artists on board and the game is progressing fine so far and we are now in the position to recruit some more volunteers. If you have the skill set to fit the criteria on one of these fields then I want to hear from you. 3d…
Hello, Currently I use Cinema4D to make my models, BodyPaint to unwrap the textures and Photoshop to paint them. All is fine. However I want to try to use normal maps for per pixel lightning in my engine. But I have some questions : 1) Normal maps are just textures that represents the normal of each pixel. Tools like…