Hello, I am Looking to add Particle Effects to GREAT Weapon Models ONLY! I can also Change the particles from most of the hero spells! You can see my work here: http://bit.ly/ChronoL If you are interested please link your workshop page, image or sketch, and I will let you know, thank you!
Hi Jordon, I'm currently self-teaching myself, so I'm not a professional or anything. Perhaps it's a process of elimination when it comes to discovering yourself as a 3D Artist, I think. It was with me anyway. My method was to: 1. get myself on Artstation - This to me gave me an opportunity to see what artists in the…
Loving these. Écorché and anatomy are hard, but oh so good. As you can tell by my avatar. I tend to think skeletons are especially cool, so many great shapes!
I agree with what radsby was saying earlier. However, the attempt you did was, I agree, not looking right. Take a look at egyptian and mayan statues. They have a certain style to their sculptures and the placement of stone is planned out. Bricks will vary in size and fit towards the shape of the statue. They wouldn't…
oh wow that sounds great. So instead of trying to create foliage on my model (Lets say a old ruined car) in maya then exporting it into unreal.. i should use speedtree to place that into UE4? The way i was thinking of doing it was this Model out my wall which looks more like a bush. Then add the leaves and what not to it…
Hello and thank you for taking the time to read my first post on Polycount! I've recently started my professional career as a Modeling and Texturing artist. I've learned so many great things from my peers and I feel inclined to pass this information on to the community to benefit from. This being said, I want to make sure…
Hiiii guys, hope everyone is doing great! so to my problem. Ive just moved to Berlin where im going to study Game art and Animation at Games Academy. Firstly, im from sweden, a country where i find that the most PC parts are rather cheap. And also laptops. Now to my problem, the laptops here are expensive!! And i can only…
100% agree with James I started learning MODO about 14 months ago, but it wasn't until the past couple of months that I switched to 3ds max and wanted top create higher polished assets rather than a HUGE environment, not just yet anyways. I have limited advice, but the ones I follow would be: 1. make an Artstation account…
All apologies if this has been suggested. I did search the forums, and look through this thread. Admittedly, I don't have the time to read through every post. (Searches brought up very few results.) Feature requests: 1. *Mesh enviro occlusion I would love it if you had room mesh that would occlude/block the environment…
Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…