Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hi ! My name is Loïc Sprimont and I'm a Junior 3D character artist. I want to build a solid portfolio to help me finding a job in the industry ! My current portfolio ( http://loicsprimont.wix.com/portfolio ) is messy, I've a lot of different styles in it and some models look like shit... So, my goal is to create Game…
Hi everybody. My name is Chuloshnikov Andrey.I am a 3D artist specializing in creating characters and assets for games and movies. I'm looking for some freelance work now. Please take a look at my character examples here and my portfolio http://growlart.daportfolio.com/ Feel free to contact me if you will need some other…
TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented, enthusiastic and…
It started when I responded to a similar post of his here in the freelance section back in April. Initially things went well as he hired me to do some textures (and a few snapped on low poly pieces) on a male and female versions of a character. I followed his guidelines and put in about 12 hours for the generous price of…
I think bosses in games are more of a showpiece, something to add variety and fun to a simple formula. I think it would be interesting if more games took some pointers from how movies handle bosses or main bad characters, in movies they introduce you to the boss character through scenes which show his/her personality. Eg…
OK people ! I really think we shouldn't do the dual axe dude :D Except from learning how to texture leather there is nothin else to gain from it, also it wouldn't serve well as a portfolio piece well ( I think) He is simply too generic. Our hunter girl was really interesting. I think we should do an realistic male…
We are hiring for a senior and mid Character Artist if you are interested here is info on how to apply. http://www.arena.net/blog/arenanet-is-hiring-character-artists
As a 3D Character Animator at Mango Languages will be working at the leading edge of creating content for our language learning tools. You are skilled in animating stylized characters and scenes in a wide range of different ways. Each of these scenarios will effectively convey meaning and emotion to the audience in a…
Previously I asked a question about how to make modular characters, but now I want to know the correct pipeline of rigging 3D modular characters . Is necesary weld every vertex or I could combine the meshes to make the rigging?