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How to Skining a 3D Modular Character

VFVPGiotto
polycounter lvl 4
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VFVPGiotto polycounter lvl 4
Previously I asked a question about how to make modular characters, but now I want to know the correct pipeline of rigging 3D modular characters . 

Is necesary weld every vertex or I could combine the meshes to make the rigging?

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  • rollin
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    rollin polycounter
    Nothing too special except you need to make sure stuff that should move together has the same vertex weights.

    Btw.. I guess you mean skinning instead of rigging but if you want to build a rig then I don't know of anything that would work differently for modular characters.
  • VFVPGiotto
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    VFVPGiotto polycounter lvl 4
    So Is not necessary to weld the vertexs of every part for the skinning, I only have to combine the different parts, and I could copy and paste the weights to save time.
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