Thanks for the sub @Kid.in.the.Dark ! :smiley: Sorry for the lack of updates guys. I've been feeling under the weather the past couple of days so I decided to take a small break to recover. I have a feeling it was the GDC plague. Nonetheless, I'm still chipping away at modeling the whole house. I should be wrapped up with…
Mr.Moose, at first glance I can tell that your eyes are too close together and the enclosed eyeball is probably too large. the eyelids should wrap around the eyeball at sharper angles than what I'm seeing. This video should help you immensely in navigating the proper proportions and distances for the female head. That's a…
Which reminds me of a trick I have up my sleeve for retopologizing that I had forgot about. Using Zremesher in Zbrush to achieve a reasonable amount of quads (around 3-4k tris for this stone entrance), you can then use transform constraints in Maya 2014 to suction wrap the low poly to a decimated high-poly reference mesh…
Continuation on texturing the pay phone! I am still not satisfied with how the base of the pay phone is looking but I think it just needs more tweaking to get it to look right. I haven't really fleshed out the upper half of the pay phone. I should get to that very soon so I can wrap this piece up and get back to my tractor…
I like the way the textures turned out on that set. Nice job Hunter:icon60: Progress update #2 It's been slow going. Work has been eating up a lot of my time, but after the 22nd wraps up... I'll have more time for animating [Spawn] [Basic Attack] [Out of range movement] (sorry for the image spam. I'll make these smaller…
if you're after a pivot offset in cascade the short answer is no, you can't iirc. you can make something in the texture, like you said, using a dynamic parameter and plugging it into the time input of a panner node to move the texture within the sprite but it does create more overdraw. (remember to set the texture to clamp…
I will read through those again and try to wrap (ha) my head around the concepts. I cant get textools as my version of max is 2016, and as far as I could find textools stopped being updated after 2010. I do have a checker map texture to use for texel density and position on the UV map. All info and advice is appreciated!…
Don't know for what look you are really after, but some time ago i did an experiment to shrink wrap a complete character using ephere's Lucid plugin ( free beta ). The outcome looked pretty great for my use case IMHO http://www.frogsinspace.at/?p=1361…
"Side note: Can anyone else see the penis in the texturemap on the right?" sigh... now I can A sword with no edge to cut? or is it just hidden in those shots? In all honesty the blade's texture doesn't look like a 256 but more of a 128. Sharpen those handle wraps up. The texture has a nice painterly feel to it. A bit on…
Somehow I preferred the first season most, 2nd season least. 1st season had some charm in it, since everything was still pretty much under wraps and new. Third season was way better than 2nd season, so I'm confident. This can't fizzle down like Prison Break did... that was something. It should have ended to first season :p