The thing that bother me about this is that games like Gunstar Heroes was very lineary and heavily scripted. However, when people play "open" non-linear games like Deus Ex and Skyrim, they complain about the fact that the gameplay (boss fights) aren't scripted and linear. That's because you're playing the wrong type of…
Any way to do this in Maya LT? Nightshade uses Python, so it won't work. I downloaded and tried an old standalone mel script version of the Nightshade texel density script, and it didn't work for some reason either. Edit: Found it! in the new UV editor's UV Toolkit: Transform> Tools> Texel Density> set
Blender 3D. Export from Max to 3DS (I'm assuing this is a 'static' object), import into Blender, check re-orientate if required, export to LWO (no scripts required as it supports all this natively). Denpending on which version of Blender you have you can import ASE models directly into it using a script ( on my webbly site…
convert the highres to a mentalray .map file, this format allows MR to page the sections of the bitmap in and out of memory. heres a script http://www.scriptspot.com/3ds-max/scripts/mental-ray-map-converter-v1-1 create a shell material with a low res version of the image for viewing in the viewport slot and put the highres…
One funny thing I thought is where they talk as if Modo invented scripting languages... the host talks about everyone else having to do C++ plugins... they're speaking like maxscript, MEL script etc. don't exist :) Well, it is a Luxology podcast after all, I guess they always want to push their product.
wasn't sure where to post this, i did it in general discussion. Hello community. I have made my first script and its fairly simple. set selected objects materials to standard gray and wireframe color to black in one simple button click. hope you enjoy it. here is the download link :…
I've got a complicated head model I need to detriangulate. What's the best way to do this? I have no knowledge of programming or scripts... I use 3ds Max; would this work? http://www.scriptspot.com/3ds-max/scripts/detriangulate-all-editable-meshes I heard that it's not very good with more detailed models, but not sure if…
Just grabbed this script: http://www.scriptspot.com/3ds-max/scripts/advanced-painter Seems it isn't working properly. Its giving an error. I am using 3dsmax 2014. I am looking for a brush that can be used to paint geometry say grass or leaves on another geometry like wall or floor. Any recoomendations? I found one called…
when i heard about normal thief (http://www.scriptspot.com/3ds-max/scripts/normal-thief) it aligns the normals of the cards to the master surface... its often used for leaf cards on trees, would it work on hair cards also so they appear more round? and again its a max script :s
forget MEL - look at Python. Python is extremely powerful in Maya and you can do a lot with it, depending on your pipeline / task. If you want to go into that direction you can investigate script based scene assembly systems, how scripts can help with modular environment workflows or with baking maps and exporting.