I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
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The Rickenbacker Bass Guitar as a game art prop. Reference came multiple Rickenbacker basses with artistic license taken on the version. Texture maps are 4K. This project was worked on from 2022 - 2025. Thanks. https://www.artstation.com/artwork/EzXn9N
Aeon, I think a portfolio full of environments will show a much wider range of skills than a portfolio full of individual props (im generalising there). You can show that you know a lot about modularity which is really important for any game, showing you can make one set of, lets say wall pieces, and make them re-usable in…
You have four props in your portfolio. In my opinion, that is not enough to impress an employer, especially since two of your props are a barrel and a wheelbarrow. You should have some kind of an environment to house your props in. I'm assuming you want to be an environment artist. The barrel and wheelbarrow could use more…
Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
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Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…