The Rickenbacker Bass Guitar as a game art prop. Reference came multiple Rickenbacker basses with artistic license taken on the version. Texture maps are 4K. This project was worked on from 2022 - 2025. Thanks.
With the paint wearing off on the back, down to the wood grain, I would expect more wear on the rest of the instrument.
The fretboard seems like it should have high roughness near the frets (accumulated grime) and the back of the head is surprisingly pristine… I’d love to see some baked AO there, and high roughness around the peg machinery where it meets the paint. Also more wear near the plugs & pickups?
You're probably right that the back of the headstock is too clean for the rest of it. I think I didn't prioritize it since it's the back. Consistency can be the sort of thing to need pointed out.
I imagined this as being cleaned off regularly and still in use. The paint chips and the oxidation on the metal is something that can't be cleaned away, but the blue areas I think would be mostly wipeable still, just having some edge wear.
I will say I like the fretboard as is. The primary tall render shows it best toward the higher frets, where the key light hits. After cleaning, the right side of the frets toward the body is usually clean, while the left side of the frets toward the headstock usually has still some brown grime left. I wanted to capture that detail of realism placing it far more of the correct side. Also I don't want it to be too unrealistically thick, but more to be discovered.
1) Removed the errant extra fret between the first fret and the nut lol. 2) Adjusted the roughness throughout the back. 3) added little more rust on the front and back of the headstock. 4) Fixed a normal and bake issue (on the headstock) that I hid in the original renders. 5) Redesigned the lighting for the back renders. I'm convinced the main reason the back looked too plain before was mostly me being lazy with the lighting.
Buckle rash is a nice touch (I would agree with Eric on the wear...and things tend to look more interesting with some added patina/story).
One critique I would add regarding that point is that it looks like the paint that is wearing off looks transparent...just a tad artificial in my opinion; a bit of a nitpick though.
Replies
With the paint wearing off on the back, down to the wood grain, I would expect more wear on the rest of the instrument.
The fretboard seems like it should have high roughness near the frets (accumulated grime) and the back of the head is surprisingly pristine… I’d love to see some baked AO there, and high roughness around the peg machinery where it meets the paint. Also more wear near the plugs & pickups?
Keep going!
You're probably right that the back of the headstock is too clean for the rest of it. I think I didn't prioritize it since it's the back. Consistency can be the sort of thing to need pointed out.
I imagined this as being cleaned off regularly and still in use. The paint chips and the oxidation on the metal is something that can't be cleaned away, but the blue areas I think would be mostly wipeable still, just having some edge wear.
I will say I like the fretboard as is. The primary tall render shows it best toward the higher frets, where the key light hits. After cleaning, the right side of the frets toward the body is usually clean, while the left side of the frets toward the headstock usually has still some brown grime left. I wanted to capture that detail of realism placing it far more of the correct side. Also I don't want it to be too unrealistically thick, but more to be discovered.
This is just classic belt buckle wear haha.
So it's pretty realistic from my experience.
Good work!
1) Removed the errant extra fret between the first fret and the nut lol.
2) Adjusted the roughness throughout the back.
3) added little more rust on the front and back of the headstock.
4) Fixed a normal and bake issue (on the headstock) that I hid in the original renders.
5) Redesigned the lighting for the back renders. I'm convinced the main reason the back looked too plain before was mostly me being lazy with the lighting.
I'm happy with this
https://www.artstation.com/artwork/EzXn9N