So i sell assets in webs like turbosquid and so. Hard surface stuff around 5 to 10$ each. I got contacted by a new game engine makers and the want to buy some of my assets for the game engine, no exclusivity, game engine will have own format files (like unreal have .uasset) and users cannot import them into other game…
Portfolio url: adamidris.artstation.com Skills: * Environment modelling and texturing for real time engines. Extensive use and understanding of modular principles. * Prop modelling for real time engines * Digital sculpting * Digital painting and concepting * Texturing * Cinematic motion graphics Software/tools: * Maya *…
I could ask the same about unreal engine 2.5 -> 3.0, did it really warrant a new engine? I mean, people often mistake bioshock for an unreal engine 3 title. When we do see unreal engine 4, we will see what it will be all about.
For macro scale variation on things like rocks it is pretty common to use world space projected textures. that's done in the shader in the engine. Images would help a lot. Words like "large" and "better quality" aren't very precise.
I would like to break into doing freelance work for architectural jobs on Upworks. However, I'm curious how many of these jobs require you to have actual structural engineering knowledge? Alot of these jobs reference software like AutoCad, which implies they are looking for engineering precision. I don't want to be…
in engine just means it's in a game engine, not some other pre-rendered software. It also doesn't mean it was running at 30-60fps to create the video. The PS4 doesn't have it's own game engine.
Erm... this is not Unreal Engine, it doesnt even look like UE, what makes you say that? This is running on a Modified Crystal Dynamics engine. (Same engine that powered previous Tomb Raider games)
After a few months of picking at this and pulling everything I've learnt together, I finally made an ArtStation blog post about getting xgen strands into UE5! You can check it out here: https://www.artstation.com/blogs/leahmcewen/wBYX4/xgen-to-unreal-engine-5-breakdown-simulation-setup Along with the finished strand assets…
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?