Thank you for your feedback! The reason this doesn't have special tools is that you can construct whatever kind of normal map generation you need here. You can simply get a normalmap from height, you can blend lots of normal maps together, you can blur normals before adding them etc. That's good advice though, I'll add…
Hi Guys and Girls. Still Work in progress but I think I can't make it look right. I mean I dont know if the colors and textures are fine,btw is my first time painting textures without using pictures. Guys do you have any advice? Does it look like a chameleon for you? I didn't sculpt, just I painted it
i remember years ago a check box in max material that would clamp the texture so the pixels at the edge of the texture would just stretch . i cant find this setting at all in max 2009, only clamp in the material window i can find now ins one for color clamping in the output section, anyone know how to do this in 2009 heres…
I just bought a Nikon D3100 DSLR and i'm planning to go out on some texture photography. Do you guys have any tips and/or links to tutorials regarding the best workflow for this? I'm planning to shoot some photos and use Substance Designer to create tiling textures, as well their maps. Is there any other tool that you guys…
The vast majority of the large stuff is already modeled as you can see in the gif however textures need to be done and some items will need to be modeled. This file will need to be compatible with unity3D and if lighting can be ported that will be a large bonus. Contact: moliminoussales@gmail.com please have a portfolio…
Hey everyonne ! My last texture based on the last God of War game. Partially based from a concept of Jin Kim his work : https://lnkd.in/gmqu3y4 I need some feedback, if you can help me it could be cool :) Created 100% in substance Designer on 2K texture. This is a non official Work You can check it on artstation :…
Hey peeps,Im still new to all this uv mapping and texture mapping stuff.I like to model and work on enviornment related art.would like to bring my models to life with color..still having trouble understanding it,,can u guys direct me to any uv mapping and texturing posts or links for dummies? I would appreciate ANY…
Hi PC, I've recently started using both Substance Designer and Substance Database for a project that I'm working on. For some reason all of the textures are really low-res (256x256) considering the main bitmap is 2048x2048? Is there something that I need to do within Designer to resize the other images? Or does the texture…
I've been looking at alot of models on here and I must say they are excellent, but whenever I see their uv maps it looks naturally flowing between each area. But whenever I make a Texture I find myself with alot of space or just that it sometimes looks like a collage of textures. So to the flowing together is that a…
about time i posted some more actual work on here. spent most of today zbrushing up some flagstones to make clean and damaged floor textures - gonna add some more colour variation and make some mud and sand textures tomorrow and hopefully create a nice shader in UDK that allows you to paint between them all using vertex…