First character looks confusing to me . Shoulders looks like its her back and shes looking over her back[adding some indication of clavicle or pit of the neck should fix that ] + her pants are eating her body .If you are up for concept artist everything should be clear so other can work of your designs if just…
Hey! I've been in the industry as a character artist for nearly 5 years, and am currently looking for a new role! I'm looking for freelance contracts as my schedule is free soon, but I'm always open to an in house role as well. Please checkout my work here : www.curtad.com Regards, Adam Curtis
These are both great looking stylistically, but you have some inefficiencies such as too many edge loops and the second character has 1 too much texture sheet. Only model out and keep edge loops that benefit and define the silhouette. Try removing some edge loops and if they do not affect the overall silhouette of it, then…
Hey everyone! If you have some spare time I'd appreciated if you take a look on this animation and leave feedback. https://syncsketch.com/sketch/a3ff7af860ba/ Thank you
Hello everyone I'm looking for a programmer to help in the creation of a 2D horror game, working towards a kickstarter, if you're interested please email me at RoryJamesMcTague12@gmail.com
Howdy ! I'm Adrian, I'm a junior 3d environment artist having worked on Sifu and studied at Isart Digital in Paris while looking for a new opportunity. On my free time I work on improving my portfolio and 3d art methods, but I seem to have gotten into a bit of a dead end with how I can progress. Since I'm on my own when it…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
I was hoping to get some advice on modeling a certain piece of a cylinder. I've been trying retaining edge loops and crease sets modifiers (with both turbosmooth and open subdivision) but I can't figure out how to get this to look correct. Here are some screenshots of what I've tried: These first two show the object I'm…